![]() Spark +: Level learned changed from Level 12 to Level 11. Level learned changed from Level 6 to Level 5. Time in between cast lengthened! Spark Auto attacks now count towards Wild Charge bonus hits. Spark Patch History 1.9.1.2įixed an issue where standard attack charges would sometimes not trigger after using this move.ĭamage dealt to opposing Pokemon decreased 1545 → 1230 (-23%) Similar to Volt Switch, you can use Spark to steal the yellow berries from the enemy's side. Having the last charge for escape gives you at least a way to get out of a fight, especially if it goes bad. Since Zeraora is quite fragile, once you exhausted all your leap charges, you can easily be defeated. In certain scenarios, it's better if you save the last charge to escape. If you're having trouble catching the target, consider using Eject Button to act as an extra leap. Wait for the timer to almost expire, then leap again to maximize the damage you can do. ![]() Always make use of this window to deal additional damage before leaping again. There is a window between leaps where you can use to do other things like use Battle Items, and do basic attacks. This will be more effective once you upgrade Spark since you can now restore HP when you attack while leaping. You should always attack while leaping to stay on top of your target, and to maximize the damage. When you attack while leaping, you will lunge at the closest enemy. How to Use Spark Always Attack While Leaping Spark has a 4-second time window for each use before the move goes on cooldown. This move can be used three times before it goes on cooldown. If the user uses its basic attack before reaching it's target Pokemon, the user will instead leap at the closest opposing Pokemon dealing damage to it. Volt Switch +: Level learned changed from Level 12 to Level 11.Has the user leap at an opposing Pokemon while electricity charged, dealing damage to them. Volt Switch Patch History 1.4.1.7ĭamage increased from 1500 to 1883 (+26%). Once you get the first berry, immediately use Eject Button towards the second berry to get it, then Volt Switch back to your original position. Volt Switch forward when near one of the berries. The downside of this trick is you sacrifice a safer distance for a double heal This second variation allows you to steal the two berries behind the enemy's goal. Be sure to support your favorite creators by upvoting their builds, videos, and anything. GG thanks user Bobby for sharing this guide on how to play Zeraora. ![]() It may contain inaccuracies in the data that is used compared to the current version of 1.11.1.7. Once you get the berry, immediately Volt Switch back to your original position. This build was created in the game version of 1.1.1.2. Volt Switch from a safe distance, preferably inside grass, then use Eject Button towards the berry. However, if you're fast enough, you can steal both berries. ![]() You can only theoretically steal one berry using this trick. This first variation allows you to steal berries from a hidden or safer position. If you have Eject Button equipped, you can do two variations of stealing berries. However, the unique trick that Volt Switch has is that it allows you to go back to your original position when you cast it the second time, enabling you to avoid a lot of damage. Much like other dash moves, you can use Volt Switch to steal the yellow berries from the enemy's side. Make sure to keep an eye on your original position to know whether its safe to return or just stay in your current position. This makes it a great hit-and-run tool, but beware of enemies that will try to predict your return. Using the ability again will return Zeraora to his original position. Its mobility is similar to Agility but it gains another property. If you wish to opt for an assassin playstyle, Volt Switch is definitely the best choice. Volt Switch's attack speed increase lasts for 3 seconds each time it's activated. Volt Switch has a 3-second time window for its second activation. Using this move within a set period of time will allow the user to immediately dash back to where it originally used the move. Has the user perform a high-speed dash, dealing damage to any opposing Pokemon it hits and increasing the user's basic attack speed for a short time. First Dash damage: 344, Second Dash damage: 516 ![]()
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